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opengl es - Android Graphics Memory Limits -
i creating android game using opengl , cocos2d port (http://code.google.com/p/cocos2d-android-1). targeting wide range of devices , want ensure performs well. test on nexus 1 , hoping input people experience on slower devices.
currently game uses 2 1024x1024 textures 2 256x256 textures. within limits of devices? have rule of thumb or experience graphics memory limits in these cases? if gfx memory exceeded page normal memory?
afaik memory limits textures same memory limits of app, 16 megs in situations believe, although might available phone memory that's accessible.
i've loaded more apps before ran problems, @ least 1 2048x2048 texture , several 512x512 textures, 8888 in memory.
i've never had oom error on texture binding, on loading bitmaps, hope helps.
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