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javascript - Preventing cheating for on-line arcade high score board -
i'm going developing online arcade html5/javascript games written in to-be-released ide.
the game use ajax requests server record scores when people play these games.
i theoretically have complete control on design of this, including mechanics of code logs high scores, game code, everything.
i know it's never impossible hack client side games such or spoof high scores, want make difficult enough competent enough wont bothered enough (wishful thinking).
i've read:
how can prevent bogus high scores appearing on global high score list?
which slightly different question html/js specific.
my initial idea ajax request checks source of request correct location, simple , effective block hacking attempts.
as previous answer stated cannot trust client, therefore best bet split game levels of sort , have server control level progression. if server tracking each client , progression can limit range of scores achievable. makes more tedious cheat client has simulate going through each level , indicate achievement within correct score range.
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