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c# - Usage of Server Side Controls in MVC Frame work -

i using asp.net 4.0 , mvc 2.0 web application. project requiremrnt have use server side control in application not possibl in noraml case. ideally want use adrotator control , datalist control. i saw few samples , references in codepleax mvc controllib howwver found less useful. can tell how utilize theese controls in asp.net application along mvc. note: please provide functionalities related adrotator , datalist controls not equivalent functionalities thanks in advace. mvc pages not use normal .net solution makes use of normal .net components impossible. a normal .net page use event driven solution call different methods service side mvc use actions , view completly different way handle things. also, mvc not use viewstate normal .net controlls require. found article discussing mixing of normal .net , mvc.

java - Is there anything else to do Audio in 92khz to 192khz? -


i spend lot of time researching/finding best developer friendly framework or libraries cross platform deal solid/accurate/lipsync sort of audio solution. still not find 1 can used cross platform.

i tried gstreamer (was best one) best linux covers celt/vorbis/speex (encoder/decoder), gstreamer great job linux. porting gstreamer windows , mac platform not friendly, , lot of restrictions, , facing lot of problems, found myself not best way build better application, way know audio.

is there audio libraries or framework can handle lowest latency cross platform ? no matter language c/ada/lua/python/java..., study libraries. build own freedom of audio quality on internet musicians/conversation peer 2 peer in rtp method have maximum range of 192 khz.

expecting experts, advise.

my project is: 1. peer 1 - playing electrical guiter uk (london) 2. peer 2 - playing drums usa (new york) 3. peer 3 - playing bass guiter uk (luton) 

and peer 4 listening, , doing recording in holland (amsterdam)

thanks in advance.

it's c++ , don't know if fits bill, rtaudio provides nice , easy use cross-platform wrapper realtime audio output & input.


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